Computing
At Sandilands Primary School, we are committed to providing a high-quality computing education that prepares children to participate fully in a rapidly changing digital world. Using the Kapow Primary Computing Scheme, we ensure that pupils develop the knowledge, skills, and attitudes needed to become confident, responsible, and creative digital citizens.
Intent
By the time pupils leave Sandilands Primary School, they will:
- Have a safe and healthy relationship with technology, understanding how to use it responsibly and respectfully.
- Possess a broad knowledge and skill set across a wide range of digital tools and technologies, enabling them to learn, create, and communicate effectively.
- Apply their computing skills across the curriculum and in real-life contexts, preparing them for secondary school and for life in an increasingly digital society.
- Develop computational thinking skills, including problem-solving, logical reasoning, and creativity.
- Recognise the importance of computing in the wider world, including its impact on wellbeing, careers, and culture.
Implementation
To achieve our intent, we deliver a broad and balanced computing curriculum that builds on prior learning and ensures progression from EYFS to Year 6.
EYFS
In the Early Years, computing is taught through play and exploration, in line with the EYFS Framework (Understanding the World). Children are taught to:
- Recognise and explore a range of technology in their environment.
- Use simple, age-appropriate devices and programmable toys (e.g., Beebots) to develop early problem-solving and sequencing skills.
- Begin to understand how technology is used in everyday life.
- Learn the foundations of online safety through stories and age-appropriate discussions.
Key Stage 1
In KS1, pupils build on their early experiences by:
- Understanding what algorithms are and creating simple programs.
- Using logical reasoning to predict the behaviour of simple programs.
- Developing skills in using digital devices to create, organise, store, manipulate, and retrieve content.
- Learning the importance of keeping personal information safe online and using technology responsibly.
- Beginning to use technology to support learning across the curriculum.
Key Stage 2
In KS2, pupils deepen and extend their knowledge and skills by:
- Designing, writing, and debugging programs using a range of programming languages and software.
- Applying sequence, selection, and repetition in programs and using logical reasoning to detect and correct errors.
- Developing their understanding of computer networks, including the internet, and how they can provide multiple services such as the World Wide Web.
- Using technology for a range of purposes including creating, collecting, analysing, and presenting data.
- Enhancing their digital literacy by evaluating digital content for accuracy, reliability, and bias.
- Embedding online safety and digital wellbeing, ensuring they know how to recognise risks, seek help, and act responsibly.
Whole-School Approach
- Following a clearly sequenced curriculum using the Kapow Primary Computing Scheme, ensuring full coverage of Computer Science, Information Technology, and Digital Literacy.
- Providing opportunities for all pupils to revisit and deepen their skills each year, with appropriate support for those with SEND and challenge for those who are ready to progress further.
- Storing pupils’ digital work securely in the shared area on the school network, enabling staff to track progress and provide feedback over time.
- Embedding computing across the wider curriculum so that technology enhances learning in all subjects.
- Promoting online safety and digital responsibility consistently, in line with our safeguarding policies and the PSHE curriculum.
Impact
Through our computing curriculum, we ensure that pupils:
- Enjoy and value computing, understanding not just how to use technology but why it is important and how it can be used positively.
- Become confident digital citizens who make safe, responsible, and respectful choices online.
- Develop transferable skills such as collaboration, creativity, and critical thinking, which support learning across the curriculum and beyond school.
- Are well-prepared for future opportunities in education and employment, with an awareness of computing’s role in a wide range of careers.
We measure impact by:
- Tracking pupil progress against our computing curriculum framework.
- Reviewing pupils’ digital work over time to assess how their skills and knowledge develop.
- Engaging in pupil voice discussions to understand their confidence, enjoyment, and understanding of computing.
By the end of Year 6, every pupil at Sandilands Primary School will leave with a strong foundation in computing, ready to engage with and contribute to the digital world in a safe, informed, and creative way.
Click here to view our Computing curriculum overview.
Click below to see our E-Safety overview for the year.